The house rules Pusoy / Chinese poker Arrange 13 cards into a 3-card front, 5-card middle and 5-card back. Back ≥ middle ≥ front. Front recognizes high card, pair and three of a kind only. Tap cards, then choose a row. Tap a placed card to return it. Lock your valid hand face down; everyone reveals together after all hands are locked.
Score one point per row won against each rival; ties score zero. Winning all three rows scores six points. No royalties, naturals or special-hand bonuses. Five minutes to arrange; the dealer auto-arranges a valid hand at timeout.
Texas Hold’em · No-limit Each hand starts with 1,000 play chips per player and blinds of 10/20. The dealer button rotates each hand. Use the best five of your two private cards and five community cards. Check/call, raise to a total, or fold. Minimum full raise equals the last full raise (at least 20). Short all-ins do not reopen raising until the cumulative increase reaches a full raise. Side pots and tied pots are split automatically. Odd chips go clockwise after the dealer.
Flop, turn and river have separate betting rounds. Only non-folded showdown hands are revealed. Winning by folds keeps private cards hidden. Each hand resets chips: this is a friendly single-hand game, not a tournament.
Pusoy Dos · Phakbet house rules 13 cards each. Ranks: 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2. Suits low to high: ♣ clubs, ♠ spades, ♥ hearts, ♦ diamonds. Lowest dealt card opens (3♣ at a four-player table). Play singles, pairs, triples, or five-card hands. Beat the current combination with the same number of cards or pass. All other players passing clears the trick; the last player leads again. Passing does not prevent re-entering later.
Five-card order: straight, flush, full house, four of a kind plus one, straight flush. Straights run from 3–7 through 10–A; no 2 or wraparound straights in this house variant. Flushes compare suit first, then card ranks. First player out wins; unplayed cards remain private.
Tong-its · Phakbet house rules Exactly three players. The rotating dealer starts with 13 cards; others get 12. The dealer melds or discards first. On later turns, draw from stock, or take the top discard only by immediately exposing a new meld using at least two hand cards. Meld three/four matching ranks or a same-suit run of three or more. Ace is low only; K–A does not connect. Add selected cards to any exposed meld with Sapaw, then discard one card. Empty your hand to win Tong-its.
Call Draw before drawing, with an exposed meld and no opponent sapaw on your meld since your last turn. Opponents with an exposed meld and no recent sapaw may Fight or Concede. Lowest deadwood wins a fight; the caller loses ties. Hidden complete melds are excluded from deadwood. A=1; faces=10; others face value. When the stock empties, finish the last drawing player’s turn, then compare deadwood. Players without an exposed meld are burned and cannot win that comparison; if everyone is burned, nobody wins. Stock ties favor the last stock drawer, then clockwise. Fight ties between challengers go clockwise after the caller. One win point per hand; no cash or bonus payouts. Timeout takes one legal computer action.
Pai Gow Poker · seven cards Make a two-card low hand and a five-card high hand. High must rank at least as strong as low. Use Auto-arrange for a valid, balanced starting split, then adjust or lock. The 53-card deck includes one joker: an ace unless it completes a straight, flush or straight flush. Five aces is highest, followed by royal flush and normal poker categories. In our PA-style order, A–2–3–4–5 is the second-highest straight, below 10–J–Q–K–A and above king-high. Low hands recognize pairs and high cards only. Suits do not break ties.
Pai Gow Tiles · traditional 32 tiles Make two hands of two tiles: low and high. High must be at least as strong as low; equal-strength hands are allowed. All 16 recognized pairs beat Wong, then Gong, then ordinary points from nine down to zero. Teen or Day plus any nine makes Wong; Teen or Day plus any eight makes Gong. Ordinary hands add pips and keep the last digit. Each separated Gee Joon tile can count three or six, whichever makes the stronger hand.
Pairs from strongest to weakest: Supreme (Gee Joon), Teen, Day, Yun, Gor, Mooy, Chong, Bon, Foo, Ping, Tit, Look, mixed nines, mixed eights, mixed sevens, mixed fives. Equal nonzero points compare only the strongest individual tile. Individual strength follows that order except separated Gee Joon as six falls between mixed sevens and mixed fives, and as three is lowest. Equal zeros always tie. The second tile does not break a tie. Use the tile reference at the table to see every pair.
Pai Gow · banker and scoring Compare your low against the banker’s low, and your high against the banker’s high. Win both to earn one free point; lose both to lose one. Split the hands for a push: zero points. A tied hand (a copy) goes to the banker. The banker’s points balance all player outcomes. In solo mode the computer is banker; online, the banker rotates each round among two to four players. Five minutes to arrange; the dealer auto-arranges at timeout. Everyone’s hands reveal together after all lock. Auto-arrange uses only your own pieces and is a Phakbet balancing suggestion, not a casino House Way. No commissions, wagers or side bets.
Draw Dominoes · double-six Two to four players, seven tiles each. The rest form the hidden boneyard. Highest dealt double opens; without a double, highest pip total opens (first seat breaks a tie). Match either exposed end. If you cannot play, draw one tile at a time until you can. With an empty boneyard and no legal play, pass. First empty rack wins. If every player passes consecutively, lowest remaining pip total wins; tied lowest totals share the win. One free win point; racks reveal at the end. Solo mode is a two-player game. No partnerships or cash bets.
Cara y Cruz · free-point coin toss Two to four players choose Cara (heads) or Cruz (tails), in seat order. Each choice is locked and hidden from other players and spectators. The server tosses one fair random coin after all choices are locked. The dealer calls the locked bets, the coin spins, and the winning face is revealed. Bets use free points only. Correct choices earn one free point, wrong choices zero. Multiple players may win, or nobody may win. No wagers, purchases or cash prizes. Timeout chooses a random side. Each round starts fresh.
Blackjack · six decks, stand on soft 17 Each round resets to 1,000 free chips. Choose a base stake of 20, 40 or 100. Dealer peeks for blackjack before actions. Natural blackjack pays 3:2; normal wins 1:1; equal totals push. A natural beats an ordinary 21. Aces count 1 or 11. Hit, Stand, or Double on your first two cards. Split equal-value cards up to four hands; doubling after split is allowed. Split aces receive one card only, with no resplitting aces. Split 21 is not blackjack. Late surrender on the original two-card hand loses half. No insurance or side bets. Your cards are face up; the dealer’s hole card is hidden until settlement.
Spanish 21 · six Spanish decks, stand on soft 17 Remove rank-10 cards but keep J, Q and K. Player blackjack pays 3:2 even against dealer blackjack. Other player 21 beats ordinary dealer 21; dealer blackjack is checked before play and beats non-natural hands. Split up to four hands, including aces, and hit split aces. Double after two or more cards, including after splitting. After a nonbusting double, Keep or Rescue: Rescue loses the original stake and returns the extra double stake. No redoubling. Late surrender is offered on the original two-card hand.
Non-doubled 21 pays 3:2 with five cards, 2:1 with six, or 3:1 with seven or more. Three-card 6-7-8 or 7-7-7 pays 3:2 with mixed suits, 2:1 all one suit, or 3:1 all spades. Only the highest applicable payout applies. Doubled wins pay 1:1. No Super Bonus, insurance or Match the Dealer side bet.
Baccarat · commission rules Choose Player, Banker or Tie before the deal. Six decks. A=1, 2–9 face value, tens and faces=0; keep only the last digit of the total. Natural 8 or 9 stops drawing. Otherwise Player draws on 0–5. If Player stands, Banker draws on 0–5. If Player draws, Banker draws on 0–2; on 3 except against a third-card 8; on 4 against 2–7; on 5 against 4–7; on 6 against 6–7. The server follows these rules automatically. Player pays 1:1; Banker pays 0.95:1 after commission; Tie pays 8:1. Player and Banker wagers push on a tie. Bet choices remain hidden until settlement.
Omaha High · no-limit Four private cards and five community cards. You MUST use exactly two private cards and exactly three community cards. High only; no low pot. Otherwise the same 1,000-chip reset, 10/20 blinds, no-limit raises, four betting rounds, side pots and odd-chip rules as Phakbet Hold’em. This is no-limit Omaha, not pot-limit. Folded cards stay hidden.
Three Card Poker Place an Ante. Receive three private cards, then Fold or Play for an equal additional stake. Rank: straight flush, trips, straight, flush, pair, high card. A-2-3 is lowest straight; Q-K-A highest. Dealer qualifies with queen high. Unqualified dealer pays Ante 1:1 and pushes Play. Qualified dealer: higher player hand pays both 1:1, lower loses both, tie pushes. A played hand also earns an Ante bonus, regardless of comparison: straight 1:1, trips 4:1, straight flush 5:1. No Pair Plus or progressive bets.
Caribbean Stud Poker Five private cards; one dealer card is face up. Fold or Raise exactly twice your Ante. Dealer qualifies with ace-king high or a pair or better. Unqualified dealer pays Ante 1:1 and pushes Raise. If qualified, a loss loses both and ties push. A win pays Ante 1:1 and Raise at: royal flush 100:1, straight flush 50:1, four of a kind 20:1, full house 7:1, flush 5:1, straight 4:1, trips 3:1, two pair 2:1, pair/high card 1:1. No progressive jackpot.
Ultimate Texas Hold’em Place equal Ante and Blind bets. Receive two private cards; use the best five of those and the five shared cards. Before the flop, Check or Play 3×/4× Ante. After the flop, unchecked players Check or Play 2×. After turn and river, remaining players Fold or Play 1×. You can place only one Play wager. Dealer qualifies with a pair; otherwise Ante pushes, but Play and Blind still resolve.
Winning Play pays 1:1. Winning Ante pays 1:1 if dealer qualifies. Blind pays only when the player wins: royal 500:1, straight flush 50:1, quads 10:1, full house 3:1, flush 3:2, straight 1:1; lesser winning hands push Blind. Losing hands lose Play and Blind, plus Ante if dealer qualifies. Ties push. Folding loses Ante and Blind. No Trips side bet.
Let It Ride Place three equal stakes; receive three private cards. Withdraw the first stake or let it ride. Reveal one shared card, then independently withdraw the second stake or let it ride. The third stake always stays. Reveal the second shared card and evaluate your five cards; there is no dealer opponent. Each remaining stake pays royal 1000:1, straight flush 200:1, quads 50:1, full house 11:1, flush 8:1, straight 5:1, trips 3:1, two pair 2:1, tens-or-better pair 1:1. Lower hands lose remaining stakes. No side bets.
Casino War · second-tie bonus variant Six decks; one face-up card per player and one dealer card. Ace high, suits irrelevant. Higher card pays 1:1; lower loses. On a tie, surrender for half-stake loss or add an equal War stake. After all choices, burn three cards and redeal. Higher player card: original stake pushes and War pays 1:1. Lower: both lose. A second tie pushes the original stake and pays War 2:1. No Tie side bet.
Shared house tables & payouts Each human or computer seat plays independently against the house, except Omaha, which is player-versus-player. Stakes and results use free chips with no purchases, redemption or prizes. All quoted odds are net winnings; a push returns the stake. Online games need two to four players. Computer play includes a computer companion at the table. Freshly shuffled decks are used each hand. A 90-second timeout takes a legal fallback action; casino bots use their own cards and public information only. These are the documented Phakbet variants; optional casino side bets are not offered.
Players & spectators Screen names, public actions, card counts and scores are visible. Private hands and Pusoy / Pai Gow arrangements are not sent to spectators. Online tables have 2–4 players (Tong-its requires three); the host deals when ready. Turns last 90 seconds: timeout folds in Hold’em, passes in Pusoy Dos, or plays a legal opening if leading. Leaving closes the table. Tables expire after 24 hours without activity.
Computer rivals make decisions from their own cards and public information. Sound and dealer narration have separate mute controls; the dealer uses recorded Ricairtec / Clear voice clips. Winner announcements identify the numbered seat and its winning hand or result in the Ricairtec voice. Screen names and full details appear in captions. Use Replay announcement in the result dialog to hear it again.
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